﻿using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenu(fileName = "HK_TodoListData", menuName = "ScriptableObjects/HK_TodoListData", order = 1)]
public class HK_TodoListData : ScriptableObject
{
    [SerializeField]
    public List<string> TodoList;

    [SerializeField]
    public List<string> CommentedList;
}